Taking place six generations after The Legend of Zelda: A Link to the Past, this game focuses on a descendant of Link. Sometime between the two games, the King of Hyrule split the Triforce, Wisdom going into Zelda and her descendants, Courage going to Link and his descendants and Power going to the dead Ganon. When an evil sorcerer named Yuga starts trapping people in paintings, Link must travel a familiar landscape to acquire the Master Sword before Yuga completes his plans.
Why It Rocks
- Fantastic graphics.
- Solid controles.
- Awesome story.
- Great gameplay.
- Amazing soundtrack.
- Tones of replay ablility, as you can play the dungeions in any order toy want.
- Link has a new a new ability in this game. After an artifact saves Link from Yuga's paint spell, Link can transform himself into a painting to solve puzzles.
- The landscape is the same terrain used in the Light World of Link to the Past with minor changes.
- Unlike other Zelda games, dungeons don't feature secondary items and weapons. Instead Link rents these items from a man named Ravio. Later in the game, Link can buy these items permanently. Rented items are lost if Link falls in battle.
- Creative boss battles.
- A major secondary quest involves finding the Maiamais, cute little squidlike creatures that are hidden throughout the land. Finding ten and returning them to their mother will enhance an item bought from Ravio.
- Awesome music that had a 105 track soundtrack CD (Japan and UK only and only for Club Nintendo).
- A harder Hero mode is unlocked after beating the game once.
Worldwide, the games has already sold 2.51 million copies and 1.09 million in the U.S.