Super Mario World is a video game released for the Super Nintendo Entertainment System and was also included in the compilation game Super Mario All-Stars. It was later ported to the Game Boy Advance with enhanced gameplay as Super Mario World: Super Mario Advance 2. It was released in 1990 and was developed and published by Nintendo.
After the events of Super Mario Bros. 3, Mario, Luigi, and Princess Peach (known back then as Toadstool) decide to take a vacation on Dinosaur Island. When the Princess goes missing, Mario and Luigi realize that Bowser is up to no good again. It's up to Mario and Luigi, and their new ally, Yoshi, to defeat Bowser once more.
Why It Rocks
- Debut of Yoshi.
- Extremely fluent and responsive controls.
- 96 levels to explore, with various themes such as grass, water, ghost houses, castles, sunken ghost ships, and ice.
- Tons of secret exits.
- Introduced the Star Road, an optional world that spawn different colored Yoshis, each with various abilities and super challenging levels.
- If you complete the bonus world, the whole game has a "Seasonal change", making it look more autumn like and alterning some enemies' appearance.
- Numerous ways in which Mario destroys a Koopaling's castle.
- A new power-up, the Feather, which gives Mario or Luigi a magic cape that helps them fly. Unlike the Super Leaf and Tanooki Suit power-ups, the Cape allows indefinite flight but requires some practice.
- Mini-games that allow for extra lives.
- A Top Secret area can be found in the second world, allowing for a stack of mushroom and depending on the choice, Fire Flowers or Feathers.
- A secondary power-up can be held for later use or in emergencies in a box on the top screen.
- A new spinning jump attack, which can destroy blocks when fully grown. It will also allow you to defeat tougher enemies like Koopas faster and negate damage from spiky enemies.
- Several new enemies are introduced, including the infamous Charging Chuck and Banzai Bill.
- Five dinosaur coins can be found in each stage. In addition to the coin count, finding all five grants an extra life.
- The Game Boy Advance version updates the power-up system to match the SMB3 version and allows you to swap between Mario and Luigi by pressing R on the world map. Luigi trades speed and traction for jumping height.
- The graphics are vibrant and colorful, which is the gold standard for just about any Mario game.
- Very fun final boss battle with Bowser.
- To save you have to enter a ghost house or a castle (US and PAL versions only).
- Despite Super Mario Bros. 3 introducing the new lose a power up system, Mario World still uses the old one were you can only get hit two times, which can be annoying for many players, especially in the harder parts of the game.
- The Koopalings have terrible sprites with innacurate color schemes, such as Morton being puke green and Iggy being blue. Two of the Koopalings, Lemmy and Wendy, have an inconsistent art style when compared to their siblings. Many of them have copy-pasted boss fights.
- On that topic, this game's boss battles are very hit or miss.
- The P-Balloon tends to be outclassed by the Cape Feather and some levels with it have little margin for error.
- Super Mushrooms can replace Fire Flowers and Cape Feathers as your secondary power-up, which, in certain cases, makes them a nuisance you must avoid.
- If you die in a level without collecting all the dragon coins, the game does not save your progress on your current dragon coin collection, even if you find a checkpoint. This can cause unnecessary backtracking for completionists.
In Nintendo Power's top 200 games list, it ranked number 8. In the magazine's final issue, it ranked Super Mario World the fifth greatest game of all time. It is often considered one of the best Super Nintendo games and the best Mario game ever.