Super Mario Bros. 3 is the fourth main game in the Super Mario franchise. It was released in 1988 for Japan and 1990 for the U.S. for the Nintendo Entertainment System. The PAL version came out in 1991. It was developed and published by Nintendo.
Bowser and his seven children, the Koopalings have conquered seven kingdoms. Princess Peach (or Toadstool) sends Mario and Luigi to defeat Bowser and his children to save the world. Upon defeating the seventh Koopaling, Bowser kidnaps Toadstool forcing Mario and Luigi to defeat their nemesis once again.
Why It Rocks
- Takes what was good about the first game and adds so much more.
- Improved backgrounds over the first game.
- More power-ups are added to the game including the leaf that gave Mario and Luigi a raccoon tail that enabled flight and a tanooki suit the allowed Mario and Luigi to not only fly but transform into statues to bypass enemies.
- While there are still eight worlds like the original game, each world is split into many stages allowing for hours of game time.
- Some power-ups allow you to fly constantly over levels and even skip them.
- The end of each stage allows you to obtain one card in a slot machine type fashion. Obtain 3 stars will grant five extra lives, a flower will grant three extra lives and a Mushroom will grant two extra lives.
- Even if you don't get three of the same cards in a row, you can still get an extra life.
- Mini-games to increase extra lives and power-ups
- Mario and Luigi can store away power-ups to use for later.
- Introduced the Koopalings, which would appear in other games, including the heavily acclaimed Super Mario World.
- Extremely fluent control.
- In two player mode, gamers can play the original Mario Bros. arcade.
- Hidden locations that allow for extra coins and even some extra lives.
Super Mario Bros. 3 is not only considered one of the best games ever made, James Rolfe, in his The Angry Video Game Nerd persona, stated that it's the best game on the NES.
On GameFAQs , it's the highest rated NES game.
- id Software (formerly known as IFD) made a demo port of this game for MS-DOS. The demo was done from scratch and used the scrolling engine of Dangerous Dave in Copyright Infringement. The demo was completed on September 28, 1990 and id then sent it to Nintendo, but while they were impressed, they rejected it because they wanted their IP exclusively for their own hardware. id then started making the first trilogy of the Commander Keen series of games.