Garry's Mod (commonly abbreviated as GMod, stylized as garry's mod), is a sandbox physics game developed by Garry Newman, and later by his company, Facepunch Studios for Microsoft Windows, OS X and Linux.
Garry's Mod was originally a mod for the game Half-Life 2, but was later made into a standalone release in 2006.
Why it Rocks
What makes Garry's Mod stand out from other sandbox games is that the game does not have any predetermined objectives. This leaves you, the player, to do what ever you want with it, including, but not limited to:
- Build contraptions using various parts.
- Explore various maps, whether they be ones made by other people or maps from various Source games (Half-Life 2, Counter-Strike, Team Fortress 2, Portal, etc.)
- Pose ragdolls and props from the aforementioned Source games, in addition to ones other people have either created themselves or ported from other sources.
- Make machinima with said ragdolls and props (like countless other people including RubberFruit, DasBoSchitt, SMG4, the late Kitty0706, and many others have done).
- Shoot watermelons.
- It is mainly sometimes easy to make pictures with.
- and much, much more.
This has made Garry's Mod extremely popular among machinima creators and gamers and put Garry and Facepunch Studios on the map, with many people still using Garry's Mod to this day. It's gotten so popular that Garry currently has a VR-focused sequel in the works.
- Many of the addons are for old versions of this game, and usually don't work anymore, giving Lua errors.
- Depending on the amount of addons that you've enabled, the average loading time takes about 25 minutes!
- The newest version (GMod 13) usually crashes for no reason at all. It is also very broken with the L4D ragdolls for example, but there are multiple fixes to that. It is the most broken GMod version ever made.